![]() ![]() It features a separate ranking and unlock system with AI opponents instead of online enemies. The players can change how difficult it is to kill the AI opponents much like single player's difficulties: Recruit, Regular, Hardened, and Veteran. The bots can play on any map in Free-For-All and Team Deathmatch games, now with the option of playing Hardcore or Core. One interesting note, however, is that Combat Training only allows the players to practice on Free-For-All and Team Deathmatch modes, and not more tactic-based modes like Search & Destroy. Treyarch’s MP Design Director, David Vonderhaar, responded to a question about this in the official Call of Duty Forums. was a possibility for future Call of Duty titles.īots are not developed enough to take objectives yet, such as capturing flags and arming/disarming bombs. However, it is possible to play other gamemodes using the /g_gametype command in the developer console when playing. In this mode, there is no option to perform a Wager Match. One can, however, use the Command Console on the PC version to do so.Īfter the implementation of a patch, Combat Training was made available under the Split-Screen multiplayer menu (console only). This means Combat Training can be now played offline with up to four local players. The most notable difference is that only 10 players can join (up to six slots are reserved for bots) instead of the 12 available online. Unlike its online counterpart the player cannot level up as everything is unlocked from the start. There are also strangely no Hardcore game modes in local Combat Training. In Combat Training it is possible to rank up and unlock features just like normal multiplayer. However, there is no prestige mode without glitching.
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